Session 3 of Beyond the Screen: The Immersive Storytelling Forum.
Join the Film Society and a panel of video game critics, writers, and creatives behind titles known for their stories, engrossing plots, and much-loved characters for a lively discussion of the fine art of world building – the process of creating the people, places, and things that make up the false realities of games. What are the challenges presented in writing scripts that are one thousand pages long, quests where the players choose their own destiny, and plots that take forty hours to unravel instead of 90 minutes?
Presented in collaboration with KillScreen Magazine. Moderated by Tavit Geudelekian (Award Winning Video Games Producer at Atari, Producer of N+, Former Director of Primary Wave Games). Panelists: Navid Khonsari (Documentary Filmmaker; Writer/Director of Grand Theft Auto III; Grand Theft Auto Vice City; Bully; Alan Wake), N'Gai Croal (Founder of Hit Detection; former senior writer for Newsweek), Rob Dubbin (Writer, The Colbert Report; Writer/Director Carmen Sandiego for Facebook).
Beyond the Screen: The Immersive Storytelling Forum
Contemporary technologies have always had a profound effect on the way we tell stories. Just as the printing press paved the way for the novel and television gave us the sitcom, so to the computer is changing the face of entertainment. This is by no means a new idea – critics, creators, and audiences have been talking about the fact that the digital age is altering the traditional role of the storyteller and audience for some time. What we hope to do at the Beyond The Screen is to move the conversation along, if only by asking one very simple question: “How?”
It’s a new age for telling stories and with it comes a new set of rules, a new critical vocabulary, as well as new models for doing business. From video games with ever more realistic graphics and complex narratives to immersive worlds built atop our own that permit audiences to physically explore story in three living dimensions, a change is taking place. Audiences are transitioning from simple consumers of entertainment into dynamic participants in their media of choice. Beyond the Screen is a series of panels, presentations, and special events that seeks to draw together the makers driving these changes – the writers, producers, story architects, and designers in the fields of transmedia and video games – for a discussion of the state of the art as well as an exploration of the roll film has played in effected these emerging modes of storytelling…and how these emerging fields have effected the relatively new art of film. Designed to be accessible to both active producers of transmedia and those just discovering the form (or forms as the case may be) for the first time, BEYOND THE SCREEN aims to change the way you think about storytelling – from how story is told to who is telling it.
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