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The Kill Screen Dialogues roll on with NYT-acclaimed game designer Zach Gage. Gage is a designer, programmer, educator, and conceptual artist from New York City. His work explores the increasingly blurring line between the physical and the digital. Currently in Residence at Eyebeam, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, FutureEverything in Manchester, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw. We'll be looking at games from his collection including iOS hit SpellTower.

Parallels have long existed between the video game and film industries: huge studios that produce billion-dollar franchises, games that adopt a cinematic look and presentation of narrative, and now independent creators that eschew larger houses to strike out alone, building and distributing original games to great success. Presented in collaboration with Kill Screen Magazine, these dialogues seek to offer a forum for the hottest indie game creators and filmmakers to gather and discuss the art and craft of storytelling in this unique medium with a monthly conversation hosted by the editors and writers at one of the nation’s top game culture publications.