Virtual reality has been so central to recent discussions of interactive storytelling that it’s easy to forget that the form is still relatively new. With the ability to drop the viewer into an immersive environment, it’s no wonder that early conversations about VR stories focus on the empathy between audiences and the subjects. This is used to startling effect in Giant. Transported to a basement shelter in an active war zone, we watch—and listen—as parents try to distract their daughter from the thunder of bombs. This is more than a film rendered in 360 degrees; it is a testament to the power of this nascent form of storytelling.
On view in the Elinor Bunin Munroe Film Center on October 1 and 2.